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| Infamous Stunts
| Air Sticky Bomb:
This one's easy to execute. Use Shockwave to push an enemy into the
air, and then stick it with a Shock Grenade while the enemy is still
airborne. The enemy must die from that grenade's explosion for this
stunt to count, but the death can occur on the ground (as long as the
grenade was affixed midair). |
| Air Strike:
Spam standard attacks on an enemy will midair. If one of the attacks
strikes and kills any given enemy when you're still airborne, you'll
unlock this stunt. |
| Blast and Bolt:
This one is simple as can be, especially if you have Precision, though
it's not at all necessary if you're skilled enough. The idea here is to
get an enemy into the air with Shockwave, and then shoot and kill him
while the enemy is still airborne. Easy without Precision, yes, but
almost impossible not to get while using it. |
| Crowd Control:
To execute this stunt, you must kill five or more enemies with a single
blow. This is easier than it seems. In Warren, the Conduits let those
little yellow electrical spiders go, three at a time. Let them keep
spewing out the spiders until there are nine or twelve of them, and then
throw a Shock Grenade in the mix, which will easily net you this stunt. |
| Crush: You have
to, quite literally, crush an enemy and kill him to earn this stunt.
This is another easy one to earn; go to Neon, where the enemies are
weakest, and begin pushing cars into them with Shockwave. Inevitably,
one will find themselves pinned under a car and killed. |
| Enviro Take Down:
You'll no doubt get this stunt myriad times throughout the main game.
Whenever you kill an enemy with an explosive container, exploding car or
whatever else, it's considered an Enviro Take Down. This one's
virtually impossible to miss. |
| Flying Head Shock:
First, you're going to need to get your target into the air. For this,
you should use Shockwave. Then, when the enemy is midair, you need to
shoot him in the head, and that must be the killing blow. This can be
done normally, but if you have Precision, it's as easy as anything to
push an enemy into the air, go into Precision mode, and score a quick
headshot. |
| Flying Melee:
This one's a little ambiguous. To score a Flying Melee kill, the killing
blow dealt to an enemy must be done when the enemy is midair. Believe
it or not, the best way to score a hit like this is to simply melee an
enemy over and over again. After a few consecutive melee attacks, the
enemy will become airborne. If the next strike on him is the killing
blow (while still using melee), this stunt will become unlocked. There
are other ways to go about this one, but the technique given is the most
reliable. |
| Have A Nice Fall:
You have to push three enemies off of a rooftop at once by way of
Shockwave, and the fall must kill all three enemies as well. This one is
tough, especially if you're waiting until the end of the game to score
it. Dark Water side quests and many main quests have enemies on high
rooftops in groups. Stay cognizant of this as you go through the game,
and you'll find your opportunity to score this stunt on more than one
occasion. |
| High Fall: This
one is virtually impossible to miss. An enemy must fall off of a roof
and die -- simple. The roof must be somewhat high, however. Since one of
the trophies is to get one-hundred of these, you're virtually
guaranteed to get at least one. |
| Insult to Injury:
This is an accurately-named stunt which requires you to first stick an
enemy with a Shock Grenade, so that it's affixed to him, and then
execute him with other attacks before the grenade detonates. Not
at all difficult, especially if you whittle away an enemy's health, then
stick him with a grenade, and then lay the killing blow with a
well-placed headshot. |
| Melee Finisher: Kill an enemy with a melee attack. Simple as that. |
| Premature Detonation:
You know those crazy suicide bomber enemies you encounter a lot in the
first half of the game? Well, if you can manage to shoot and kill one of
those enemies before it reaches you, thereby detonating its bombs, and
that explosion takes out a fellow enemy, you've scored a Premature
Detonation stunt kill. This is extremely easy, as long as you stay cool,
calm and collected. |
| Ride the Lightning:
While using Induction Grind on any wire or rail, use Precision to zoom
in on an enemy and kill it while you're still grinding. Extremely
simple, especially on train tracks. |
| Right Back At Ya:
Talk about tough kills; this stunt can really annoy you. To score this
stunt, you must send back an explosive at the enemy that fired it, and
that enemy must die from the ensuing explosion. To clear things up, the
explosive in question must be a grenade. Believe it or not,
rockets from RPGs don't count. Use Shockwave to send a grenade back at
an enemy and hope for the best. This is easiest when your Shockwave is
weakest, since you can catapult grenades clear across the screen if you
aren't careful. Aim carefully, use your shield to block enemy attacks,
and coerce them to chuck some grenades at you. Remember -- every single solitary standard infantry enemy in the game throws grenades. |
| Splash and Crash:
This is perhaps the most difficult and obnoxious stunt in the entire
game. The idea here is to shock an enemy midair, and then Thunder Drop
on top of that same enemy, killing him. The easiest way to do this is in
Neon, since the Reapers there are the weakest foes in the game. Climb
atop a tall building with an enemy (or groups of enemies) below. Jump
off of the roof and begin spamming the enemy (or enemies) below. Once
you've struck an enemy once, convert the jump into a Thunder Drop and
hope for the best. This one's hard, there's no doubt about it. So stay
with it. |
| Sticky Bomb: If
you're into Shock Grenades like we were through our multiple
playthroughs, you're going to score this one over and over and over
again. Quite simply, Sticky Bomb is a stunt that requires you to chuck
Shock Grenades in hopes that one sticks to an enemy. Once it does, that
grenade must explode and kill the enemy it's stuck to. If that happens,
this stunt will be unlocked. |
| Suspended Sentence:
This one is fun, though it can be a bit frustrating to perform as well,
especially if your Shockwave skill is developed. First, get an enemy
into the air with Shockwave. Then, execute the enemy before it hits the
ground with Lightning Storm. Lightning Storm can be steered with the
Sixaxis, but keep in mind that it's slow moving, so you'll want to try
and knock the enemy into the air without sending him off too far. |
| Unquenchable Thirst:
This is the only stunt in the game that doesn't require any enemy or
any death. To score this stunt, you must grind on four different rails
or wires without touching the ground. This can be easily done on many
wire systems throughout the city, though the most obvious and easiest
technique is to use the four rails on any boroughs' train tracks,
jumping from one side to the other and grinding on all four rails. |
| Up Close and Personal:
If you're into melee attacking enemies, then you're going to get this
one inherently. The idea here is quite simple -- score melee-based kills
on three enemies in a row. As usual, this is best done on Reapers in
the Neon, though you can even score this stunt by kicking and killing
three spiders in Warren as well. |
| Whack-A-Mole:
Chances are you're going to have to intentionally go after this one. To
score this final stunt, you must Thunder Drop onto a Conduit and kill
it. Conduits can be wily and annoying in the Historic District and
Warren, so go to Neon and seek out their weak Conduits. Weaken them
sufficiently, then climb onto a roof and lay the killing blow with a
Thunder Drop, and you'll be right as rain. |
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