inFamous Gaming - Being a hero is optional - Home page
Main
InFamous
Statistics



Welcome to inFamous Gaming!

Overview

inFamous is an open world action-adventure game developed by Sucker Punch Productions, creators of the Sly Cooper series. The game was released on May 26, 2009 in North America, and May 29, 2009 in Europe. inFamous has the player assume the role of Cole MacGrath, a bike messenger who gains electrical superpowers after a mysterious explosion.

Story

inFamous follows the story of Cole MacGrath, a bike messenger and resident of the fictional Empire City. At the start of the game, a package that Cole is assigned to deliver causes a huge explosion that rips apart six city blocks, leaving behind a crater and somehow leaving Cole as the only survivor of the immediate blast. The explosion grants Cole with several
electricity-based powers. As a result of his exhaustion, Cole falls into unconsciousness, only to wake up two weeks later to find that Empire City has fallen into complete chaos. Without the police, gangs have taken over areas of the city and a plague has infected many of the residents causing the city to be quarantined by the government. 
Cole MacGrath
 
A surviving video jockey that refers to himself as "the Voice of Survival," who hacks into public broadcasts and sends out his own pirate messages about survival information for Empire City civilians, reveals that Cole was the cause of the explosion, thus setting the population of Empire City (even his girlfriend, Trish) against him. Cole must come to terms with his powers, decide whether to help those in need or serve his own self interests, and face off against larger threats that have manifested in the city due to the explosion and its aftermath.

According to inFamous producer Nate Fox, the team wanted to have Cole as "a kind of an everyman," such that they could then "get into the head space of what it would be like to be a real human being who has been granted these exceptional abilities." While Cole is the only playable character, he is joined by two friends; Zeke, a fellow bike messenger, conspiracy theorist and survivalist who becomes jealous of Cole's powers, and Trish, Cole's ex-girlfriend and medical student who resents him due to her sister being killed in the blast but still helps in treating the injured, a "Lois Lane with syringes" as stated by Sucker Punch.

Gameplay

Cole's greatest strength and weakness comes from the source of his electrical powers. Cole's failure to generate his own energy to fuel his powers forces him to rely on the city's unreliable power grid, making players constantly manipulate the city's energy in order to use it for themselves. When Cole is in an area with power, he is able to constantly recharge his supply through the use of pay phones, lamp posts and other sources of electricity. Sucker Punch's Nate Fox claimed that players must be wary of rolling brownouts that will randomly occur throughout the city, which prevents players from recharging Cole's powers. In reality, the game contains no such feature. However, certain regions of the city are separated from the power grid, and Cole must venture into them to return the electricity to the area. When Cole is in a powerless region of the city, his vision becomes blurred and he can only charge his powers from car batteries (which only give a small boost) or roof-mounted generators.

Cole using his electrical powers.
All of Cole's powers revolve around electrical based attacks. Featured attacks include the ability to shoot electricity out of his hands, call upon lightning from the sky, a shock wave that can push enemies and objects, and the ability to create a grenade-like ball of lightning.

Sucker Punch has stated that Cole is unable to use guns or drive cars because the electricity in his body would ignite the ammunition or gas, causing them to explode.

Cole also has more esoteric uses of his ability, such as his "post-cognition" power, which allows Cole to read the residual electrical energy in the brain of a recently deceased person, in order to learn the cause of their death. Cole can also ride along electrified power lines and train tracks, which allows Cole to travel around Empire City more easily.

inFamous forces players to make moral decisions, as well. Cole can choose whether to help or hurt the civilians of Empire City, and his actions will not only affect how citizens react to him, but also affect which of the two endings the player can see. If Cole is kind to the citizens of Empire City, they will adore him and help him out whenever possible. But if players choose to attack civilians, the citizens will resent Cole and cower in fear. The player's karma status will have a visual effect on Cole's electricity based powers. For example, players with Good Karma will have blue lightning bolts, whereas players with "Evil Karma" will have red lightning bolts. Good Karma powers are more centred around catching bad guys alive and not harming civilians whereas the Evil Karma powers are more explosive and dangerous. 
InFamous 2
Search

The Network
Copyright GTA-NeXt Network © 2012Website builder - uCoz
Login